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Sanda Trip
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It contains various daily stories of Sanda.
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It contains various daily stories of Sanda.
May 15, 2024
May 15, 2024
May 15, 2024
Startup 5) Business Models
Startup 5) Business Models
Startup 5) Business Models
An introduction to various business models.
An introduction to various business models.
An introduction to various business models.
This article summarizes the content from a previous entrepreneurship course I attended.
1. Definition of a Business Model (BM)
The way a company generates revenue (Revenue Generation) + the process of creating profit (Profit Generation)
Thought process:
Definition of the customer (Who is the service for? Who pays for it?)
Value proposition of the product/service (What’s the benefit?)
Methods of generating revenue (How do we get paid?)
Cost structure (Expenses)
Delivery method of the product/service
2. Importance of a Business Model
Company = Way of making money
Essential for a company’s survival and growth.
Either making money now, or delaying with investors' funds to make more money later.
The choice of the business model (What) and the timing of its full implementation (When) can determine the success or failure of a company.
3. Considerations When Designing a Business Model
Price
Consider both (cost + margin) concept and (value - price) concept, and cross-check.
LOSS LEADER (selling at a loss in the short term) is not sustainable.
Contribution Margin
Profit after variable costs are deducted from revenue, used to cover fixed costs.
Market Share
How long can you sustain without implementing a business model and relying on investors' funds?
When is the right time to implement a scalable business model?
4. Three Main Categories of Online Business Models
Media Business (e.g., Naver)
Ad revenue based on traffic, does not charge users.
Commerce Business (e.g., Gmarket)
Commission revenue from matching supply and demand.
Sales Business (e.g., Nexon)
Revenue from selling products or services.
→ These main categories can be further subdivided into subcategories.
(1) Media Business
Start Small, Scale Heavy
Initially, little cost (can start with 3-4 people, free service).
Scaling requires significant investment.
Challenges in Vertical Media Business in Korea
Many advertisers do not make decisions based on quantitative criteria (changing gradually).
When targeting a specific segment, the total audience is much smaller compared to global services. Convincing advertisers that specific segments are more efficient is challenging.
In Korea, it might be cheaper to target the entire population. Therefore, monetizing vertical media is difficult.
(2) Commerce Business
Includes commerce and marketplace concepts
Physical goods (e.g., Gmarket)
Intangible goods (e.g., JobKorea)
Potential for Global M&A Exit
Attracts attention due to its scalability and potential.
Requires significant initial capital.
High burden of working capital.
(3) Sales Business
Two areas that have succeeded in internet-based content sales:
Games (Global leader with revenue of 30-40 trillion KRW)
Education (Korean market alone is 30-40 trillion KRW)
Disparity between investor enthusiasm and market judgment
High risk of success → Lack of solid evaluation criteria → Reliance on previous works
Paradoxically, successful market hits are often the team's first work.
2. Case Studies (7 Types of Business Models)
1) E-Commerce - Market Kurly
E-Commerce Essence: Selling products online.
Representative Examples: Market Kurly, Coupang, TMON
Key Questions:
Who are our customers?
Define as narrowly and specifically as possible.
What products are we selling?
Quality & price → If quality is the same, the price should be lower, or if the price is higher, the quality should be better.
Margin considerations:
High margin: Large-scale production, low fixed costs, low distribution costs (e.g., cosmetics).
Low margin: Limited production scale, high distribution costs, price-sensitive customers (e.g., fresh food).
KPIs:
Quality repeat customers.
Product satisfaction = Quality metrics (e.g., VOC (Voice of Customer) input rate).
Operational efficiency = Cost-effective and fast delivery.
2) Subscription - Wisely
Representative Examples: Dollar Shave Club, Netflix, Woongjin Coway, Stitch Fix
Definition:
Regular delivery of specific goods or access to certain services/content for a subscription fee.
KPIs:
User metrics (number of subscribers) & LTV.
Keys to Success:
Meaningful value to customers.
Simple and easy customer experience.
Overcoming reluctance towards regular payments.
Applicable Goods/Services:
Replenishment needs (e.g., razor blades, milk, vitamins).
Curation (e.g., fashion, cosmetics).
Unlimited access (e.g., movies, music).
Financing (e.g., water purifiers, mattresses).
Maintenance & management (e.g., razor blades, water purifiers).
3) Marketplace - Kmong
Representative Examples: Kmong, Idus, Airbnb, eBay
Definition:
Two-sided platform consisting of sellers and buyers, facilitating transactions between them.
Seller vs. Buyer:
Address the chicken-and-egg problem by focusing more on one side.
Commission Rate:
Determine the appropriate take rate based on purchase frequency, order value, and purpose-driven purchases.
4) Rental (Sharing) - Second Syndrome
Representative Examples: Wework, Fastfive, Socar
Definition:
Sharing and optimizing the use of limited resources for multiple users.
Success Factors:
Resources must be finite and expensive to create anew (e.g., office space, vehicles).
These limited resources must be used inefficiently.
Provide additional value beyond just offering the resource.
KSFs:
Reducing capital expenditures.
Maximizing resource utilization (turnover rate, occupancy rate).
5) SaaS (Software-as-a-Service)
Representative Examples: Salesforce, MS Office, Adobe, Zoom, Slack, Sendbird (vs. On-premise)
Structured Business Model: Learning and Benchmarking:
Conversion rate: Visit → Free trial → Paid conversion (0.1-1%).
Churn rate: Monthly attrition rate {"<5%"}.
MRR/ARR (Recurring Revenue).
- C-LTV = \frac{($M^1 - c^2)}{1 - r^3 + i^4} - CAC
1. Average annual revenue per customer. 2. Average annual cost per customer. 3. Retention rate (annual). 4. Interest/discount rate. - CAC (Customer Acquisition Cost) X 3 < C-LTV.
Generating Operating Profit is Challenging:
Marketing expenses are recognized immediately.
Customer contract amounts are recognized over the contract period.
Significant initial investment required, business model grows proportionally to effort.
6) Advertising
Representative Examples: Google, Facebook, Twitter, Tiktok, Naver
Revenue from Users via Traffic and Advertisers via Ads:
Google: Search ads (CPC, cost per click).
Facebook: Display ads (CPM, cost per milli).
Diverse ad products: Retargeting, CPA (Cost per action), CPS (Cost per sales).
Requires at least 5 million MAUs to generate annual revenue of 10 billion KRW+@.
Sub-Model with High Traffic:
Amazon annual ad revenue exceeds 10 trillion KRW+@, high contribution margin.
Business model is straightforward; the challenge lies in generating traffic.
7) Freemium
Representative Examples: Nexon, NCSoft, PUBG
Business Model Originated by Korean Online Games:
Started by Nexon, even Lineage shifted from subscription to partial freemium.
Differs from SaaS in providing basic utility for free.
Rational approach (premium features) vs. emotional approach (cosmetic items).
Rational approach: Increasing the proportion of paid users through reasonable upselling.
Emotional approach: Creating a fandom business model based on strong supporters.
Most Online Business Models are Derived from Gaming, requiring continuous research into monetization methods used by gaming companies.
This article summarizes the content from a previous entrepreneurship course I attended.
1. Definition of a Business Model (BM)
The way a company generates revenue (Revenue Generation) + the process of creating profit (Profit Generation)
Thought process:
Definition of the customer (Who is the service for? Who pays for it?)
Value proposition of the product/service (What’s the benefit?)
Methods of generating revenue (How do we get paid?)
Cost structure (Expenses)
Delivery method of the product/service
2. Importance of a Business Model
Company = Way of making money
Essential for a company’s survival and growth.
Either making money now, or delaying with investors' funds to make more money later.
The choice of the business model (What) and the timing of its full implementation (When) can determine the success or failure of a company.
3. Considerations When Designing a Business Model
Price
Consider both (cost + margin) concept and (value - price) concept, and cross-check.
LOSS LEADER (selling at a loss in the short term) is not sustainable.
Contribution Margin
Profit after variable costs are deducted from revenue, used to cover fixed costs.
Market Share
How long can you sustain without implementing a business model and relying on investors' funds?
When is the right time to implement a scalable business model?
4. Three Main Categories of Online Business Models
Media Business (e.g., Naver)
Ad revenue based on traffic, does not charge users.
Commerce Business (e.g., Gmarket)
Commission revenue from matching supply and demand.
Sales Business (e.g., Nexon)
Revenue from selling products or services.
→ These main categories can be further subdivided into subcategories.
(1) Media Business
Start Small, Scale Heavy
Initially, little cost (can start with 3-4 people, free service).
Scaling requires significant investment.
Challenges in Vertical Media Business in Korea
Many advertisers do not make decisions based on quantitative criteria (changing gradually).
When targeting a specific segment, the total audience is much smaller compared to global services. Convincing advertisers that specific segments are more efficient is challenging.
In Korea, it might be cheaper to target the entire population. Therefore, monetizing vertical media is difficult.
(2) Commerce Business
Includes commerce and marketplace concepts
Physical goods (e.g., Gmarket)
Intangible goods (e.g., JobKorea)
Potential for Global M&A Exit
Attracts attention due to its scalability and potential.
Requires significant initial capital.
High burden of working capital.
(3) Sales Business
Two areas that have succeeded in internet-based content sales:
Games (Global leader with revenue of 30-40 trillion KRW)
Education (Korean market alone is 30-40 trillion KRW)
Disparity between investor enthusiasm and market judgment
High risk of success → Lack of solid evaluation criteria → Reliance on previous works
Paradoxically, successful market hits are often the team's first work.
2. Case Studies (7 Types of Business Models)
1) E-Commerce - Market Kurly
E-Commerce Essence: Selling products online.
Representative Examples: Market Kurly, Coupang, TMON
Key Questions:
Who are our customers?
Define as narrowly and specifically as possible.
What products are we selling?
Quality & price → If quality is the same, the price should be lower, or if the price is higher, the quality should be better.
Margin considerations:
High margin: Large-scale production, low fixed costs, low distribution costs (e.g., cosmetics).
Low margin: Limited production scale, high distribution costs, price-sensitive customers (e.g., fresh food).
KPIs:
Quality repeat customers.
Product satisfaction = Quality metrics (e.g., VOC (Voice of Customer) input rate).
Operational efficiency = Cost-effective and fast delivery.
2) Subscription - Wisely
Representative Examples: Dollar Shave Club, Netflix, Woongjin Coway, Stitch Fix
Definition:
Regular delivery of specific goods or access to certain services/content for a subscription fee.
KPIs:
User metrics (number of subscribers) & LTV.
Keys to Success:
Meaningful value to customers.
Simple and easy customer experience.
Overcoming reluctance towards regular payments.
Applicable Goods/Services:
Replenishment needs (e.g., razor blades, milk, vitamins).
Curation (e.g., fashion, cosmetics).
Unlimited access (e.g., movies, music).
Financing (e.g., water purifiers, mattresses).
Maintenance & management (e.g., razor blades, water purifiers).
3) Marketplace - Kmong
Representative Examples: Kmong, Idus, Airbnb, eBay
Definition:
Two-sided platform consisting of sellers and buyers, facilitating transactions between them.
Seller vs. Buyer:
Address the chicken-and-egg problem by focusing more on one side.
Commission Rate:
Determine the appropriate take rate based on purchase frequency, order value, and purpose-driven purchases.
4) Rental (Sharing) - Second Syndrome
Representative Examples: Wework, Fastfive, Socar
Definition:
Sharing and optimizing the use of limited resources for multiple users.
Success Factors:
Resources must be finite and expensive to create anew (e.g., office space, vehicles).
These limited resources must be used inefficiently.
Provide additional value beyond just offering the resource.
KSFs:
Reducing capital expenditures.
Maximizing resource utilization (turnover rate, occupancy rate).
5) SaaS (Software-as-a-Service)
Representative Examples: Salesforce, MS Office, Adobe, Zoom, Slack, Sendbird (vs. On-premise)
Structured Business Model: Learning and Benchmarking:
Conversion rate: Visit → Free trial → Paid conversion (0.1-1%).
Churn rate: Monthly attrition rate {"<5%"}.
MRR/ARR (Recurring Revenue).
- C-LTV = \frac{($M^1 - c^2)}{1 - r^3 + i^4} - CAC
1. Average annual revenue per customer. 2. Average annual cost per customer. 3. Retention rate (annual). 4. Interest/discount rate. - CAC (Customer Acquisition Cost) X 3 < C-LTV.
Generating Operating Profit is Challenging:
Marketing expenses are recognized immediately.
Customer contract amounts are recognized over the contract period.
Significant initial investment required, business model grows proportionally to effort.
6) Advertising
Representative Examples: Google, Facebook, Twitter, Tiktok, Naver
Revenue from Users via Traffic and Advertisers via Ads:
Google: Search ads (CPC, cost per click).
Facebook: Display ads (CPM, cost per milli).
Diverse ad products: Retargeting, CPA (Cost per action), CPS (Cost per sales).
Requires at least 5 million MAUs to generate annual revenue of 10 billion KRW+@.
Sub-Model with High Traffic:
Amazon annual ad revenue exceeds 10 trillion KRW+@, high contribution margin.
Business model is straightforward; the challenge lies in generating traffic.
7) Freemium
Representative Examples: Nexon, NCSoft, PUBG
Business Model Originated by Korean Online Games:
Started by Nexon, even Lineage shifted from subscription to partial freemium.
Differs from SaaS in providing basic utility for free.
Rational approach (premium features) vs. emotional approach (cosmetic items).
Rational approach: Increasing the proportion of paid users through reasonable upselling.
Emotional approach: Creating a fandom business model based on strong supporters.
Most Online Business Models are Derived from Gaming, requiring continuous research into monetization methods used by gaming companies.
This article summarizes the content from a previous entrepreneurship course I attended.
1. Definition of a Business Model (BM)
The way a company generates revenue (Revenue Generation) + the process of creating profit (Profit Generation)
Thought process:
Definition of the customer (Who is the service for? Who pays for it?)
Value proposition of the product/service (What’s the benefit?)
Methods of generating revenue (How do we get paid?)
Cost structure (Expenses)
Delivery method of the product/service
2. Importance of a Business Model
Company = Way of making money
Essential for a company’s survival and growth.
Either making money now, or delaying with investors' funds to make more money later.
The choice of the business model (What) and the timing of its full implementation (When) can determine the success or failure of a company.
3. Considerations When Designing a Business Model
Price
Consider both (cost + margin) concept and (value - price) concept, and cross-check.
LOSS LEADER (selling at a loss in the short term) is not sustainable.
Contribution Margin
Profit after variable costs are deducted from revenue, used to cover fixed costs.
Market Share
How long can you sustain without implementing a business model and relying on investors' funds?
When is the right time to implement a scalable business model?
4. Three Main Categories of Online Business Models
Media Business (e.g., Naver)
Ad revenue based on traffic, does not charge users.
Commerce Business (e.g., Gmarket)
Commission revenue from matching supply and demand.
Sales Business (e.g., Nexon)
Revenue from selling products or services.
→ These main categories can be further subdivided into subcategories.
(1) Media Business
Start Small, Scale Heavy
Initially, little cost (can start with 3-4 people, free service).
Scaling requires significant investment.
Challenges in Vertical Media Business in Korea
Many advertisers do not make decisions based on quantitative criteria (changing gradually).
When targeting a specific segment, the total audience is much smaller compared to global services. Convincing advertisers that specific segments are more efficient is challenging.
In Korea, it might be cheaper to target the entire population. Therefore, monetizing vertical media is difficult.
(2) Commerce Business
Includes commerce and marketplace concepts
Physical goods (e.g., Gmarket)
Intangible goods (e.g., JobKorea)
Potential for Global M&A Exit
Attracts attention due to its scalability and potential.
Requires significant initial capital.
High burden of working capital.
(3) Sales Business
Two areas that have succeeded in internet-based content sales:
Games (Global leader with revenue of 30-40 trillion KRW)
Education (Korean market alone is 30-40 trillion KRW)
Disparity between investor enthusiasm and market judgment
High risk of success → Lack of solid evaluation criteria → Reliance on previous works
Paradoxically, successful market hits are often the team's first work.
2. Case Studies (7 Types of Business Models)
1) E-Commerce - Market Kurly
E-Commerce Essence: Selling products online.
Representative Examples: Market Kurly, Coupang, TMON
Key Questions:
Who are our customers?
Define as narrowly and specifically as possible.
What products are we selling?
Quality & price → If quality is the same, the price should be lower, or if the price is higher, the quality should be better.
Margin considerations:
High margin: Large-scale production, low fixed costs, low distribution costs (e.g., cosmetics).
Low margin: Limited production scale, high distribution costs, price-sensitive customers (e.g., fresh food).
KPIs:
Quality repeat customers.
Product satisfaction = Quality metrics (e.g., VOC (Voice of Customer) input rate).
Operational efficiency = Cost-effective and fast delivery.
2) Subscription - Wisely
Representative Examples: Dollar Shave Club, Netflix, Woongjin Coway, Stitch Fix
Definition:
Regular delivery of specific goods or access to certain services/content for a subscription fee.
KPIs:
User metrics (number of subscribers) & LTV.
Keys to Success:
Meaningful value to customers.
Simple and easy customer experience.
Overcoming reluctance towards regular payments.
Applicable Goods/Services:
Replenishment needs (e.g., razor blades, milk, vitamins).
Curation (e.g., fashion, cosmetics).
Unlimited access (e.g., movies, music).
Financing (e.g., water purifiers, mattresses).
Maintenance & management (e.g., razor blades, water purifiers).
3) Marketplace - Kmong
Representative Examples: Kmong, Idus, Airbnb, eBay
Definition:
Two-sided platform consisting of sellers and buyers, facilitating transactions between them.
Seller vs. Buyer:
Address the chicken-and-egg problem by focusing more on one side.
Commission Rate:
Determine the appropriate take rate based on purchase frequency, order value, and purpose-driven purchases.
4) Rental (Sharing) - Second Syndrome
Representative Examples: Wework, Fastfive, Socar
Definition:
Sharing and optimizing the use of limited resources for multiple users.
Success Factors:
Resources must be finite and expensive to create anew (e.g., office space, vehicles).
These limited resources must be used inefficiently.
Provide additional value beyond just offering the resource.
KSFs:
Reducing capital expenditures.
Maximizing resource utilization (turnover rate, occupancy rate).
5) SaaS (Software-as-a-Service)
Representative Examples: Salesforce, MS Office, Adobe, Zoom, Slack, Sendbird (vs. On-premise)
Structured Business Model: Learning and Benchmarking:
Conversion rate: Visit → Free trial → Paid conversion (0.1-1%).
Churn rate: Monthly attrition rate {"<5%"}.
MRR/ARR (Recurring Revenue).
- C-LTV = \frac{($M^1 - c^2)}{1 - r^3 + i^4} - CAC
1. Average annual revenue per customer. 2. Average annual cost per customer. 3. Retention rate (annual). 4. Interest/discount rate. - CAC (Customer Acquisition Cost) X 3 < C-LTV.
Generating Operating Profit is Challenging:
Marketing expenses are recognized immediately.
Customer contract amounts are recognized over the contract period.
Significant initial investment required, business model grows proportionally to effort.
6) Advertising
Representative Examples: Google, Facebook, Twitter, Tiktok, Naver
Revenue from Users via Traffic and Advertisers via Ads:
Google: Search ads (CPC, cost per click).
Facebook: Display ads (CPM, cost per milli).
Diverse ad products: Retargeting, CPA (Cost per action), CPS (Cost per sales).
Requires at least 5 million MAUs to generate annual revenue of 10 billion KRW+@.
Sub-Model with High Traffic:
Amazon annual ad revenue exceeds 10 trillion KRW+@, high contribution margin.
Business model is straightforward; the challenge lies in generating traffic.
7) Freemium
Representative Examples: Nexon, NCSoft, PUBG
Business Model Originated by Korean Online Games:
Started by Nexon, even Lineage shifted from subscription to partial freemium.
Differs from SaaS in providing basic utility for free.
Rational approach (premium features) vs. emotional approach (cosmetic items).
Rational approach: Increasing the proportion of paid users through reasonable upselling.
Emotional approach: Creating a fandom business model based on strong supporters.
Most Online Business Models are Derived from Gaming, requiring continuous research into monetization methods used by gaming companies.
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